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VewslogCreature 9


UniqueLELargeGiantHumanoid
Source Pathfinder #180: The Smoking Gun
Perception +18 (low-light vision)
Languages Common, Cyclops, Jotun
Skills Athletics +20, Lore +19, Intimidation +16, Survival +18
Str +4, Dex +6, Con +3, Int +0, Wis +3, Cha -1

AC 28; Fort +21; Reflex +18; Will +15;
HP 161
Speed 30 feet

Greataxe One Action +19 (+14, +9) to hit (reach 10, sweep) 1d12+10 Slashing
Dueling Pistol One Action +21 (+16, +11) to hit (concealable, concussive, fatal d10, magical, range increment 60, reload 1) 2d6+3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Flash of Insight Free Action (divine, fortune, occult)

Trigger Vewslog is about to roll a d20

Frequency once per day


Effect The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.

Pistolero's Retort Reaction

Trigger A foe within 60 feet critically fails an attack roll against Vewslog


Effect Vewslog makes a dueling pistol Strike against the triggering foe.

Deadeye

Vewslog's ranged attacks deal an additional 4d6 precision damage.

Firearms Critical Specialization

When Vewslog makes a critical hit with a firearm, the target must succeed at a DC 25 fortitude save or become Stunned 1.

Ricochet Two Actions

Frequency once per round


Effect Vewslog makes a ranged Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within 60 feet of Vewslog. Roll damage only once and apply it to each creature hit. A ricochet counts as two attacks for Vewslog's multiple attack penalty.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.