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Vicious Army Ant SwarmCreature 12


RareNLargeAnimalSwarm
Source Pathfinder Kingmaker
Perception +23 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +16
Str -2, Dex +5, Con +7, Int -5, Wis +5, Cha -4

AC 32; Fort +25; Reflex +23; Will +19;
HP 155
Speed 30 feet (climb 30 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 15, Splash Damage 15
Resistances Bludgeoning 8, Piercing 15, Slashing 15

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Cling Reaction

Trigger A creature leaves the swarm's space


Effect The swarm takes 1d6 damage as ants cling to the creature and continue biting, dealing 7d6 Persistent Piercing Damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.

Swarming Bites One Action (concentrate, manipulate)

Each enemy in the swarm's space takes 7d6 piercing damage (DC 31 basic fortitude save). A creature that fails its save against Swarming Bites becomes Clumsy 1 for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.


An army ant swarm is a terrifying carpet of stinging insects that devours all in its path.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.