Vicious VulpineCreature 3
Source Pathfinder Society Scenario #1-06: Lost on the Spirit Road
Perception +8 (low-light vision, scent (imprecise) 30 feet)
Languages Common, Tien, Senzar
Skills Acrobatics +9, Athletics +7, Deception +9, Stealth +9
Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +2
AC 19; Fort +9; Reflex +11; Will +6;
HP 55
Speed 30 feet (climb 20 feet)
Jaws +9 (+4, -1) to hit (finesse) 1d8+2 Piercing
Claws +9 (+5, +1) to hit (agile, finesse) 1d8+2 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
PounceThe vicious vulpine Strides and makes a Strike at the end of that movement. If the fox begins this action hidden, it remains hidden until after this ability's Strike.
Sneak AttackA vicious vulpine deals 1d4 extra precision damage to Flat-Footed creatures.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.