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Vigilant GuardCreature 2


NMediumHumanHumanoid
Source Pathfinder Society Scenario #1-08: Revolution on the Riverside
Perception +6
Languages Common
Skills Acrobatics +5, Athletics +8
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha +0

AC 18; Fort +9; Reflex +4; Will +5;
HP 32
Speed 25 feet

Longspear One Action +10 (+5, +0) to hit (reach 10) 1d8 + 5 Piercing
Longsword One Action +10 (+5, +0) to hit (versatile p) 1d8 + 5 Slashing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Lunge One Action

The guard makes a Strike with a melee weapon, extending their reach by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait, the guard can use the corresponding action instead of a Strike.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.