VioletCreature 1
Source Pathfinder #151: The Show Must Go On
Perception +6 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +5, Athletics +6, Survival +5
Str +3, Dex +2, Con +3, Int -4, Wis +1, Cha -2
AC 16; Fort +10; Reflex +4; Will +7;
HP 24
Speed 30 feet
Horns +8 (+3, -2) to hit 1d6+3 Bludgeoning
Jaws +8 (+3, -2) to hit 1d4+3 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
ProtectTrigger A creature adjacent to both Violet and Pruana Two-Punch hits Pruana with a melee attack
Effect Violet shields Pruana from the worst of the blow, taking half the damage from the attack and Pruana takes the remainder.
Eat AnythingIf Violet hits with a jaws Strike, he can also deal the same amount of damage to either the target's armor or shield, ignoring 5 points of the item's Hardness.
RamViolet Strides twice and then makes a horns Strike. As long as he moved at least 20 feet, he gains a +2 circumstance bonus to his attack roll.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.