🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Violet FungusCreature 3


NMediumFungusMindless
Source Pathfinder Bestiary 2
Perception +8 (no vision, tremorsense 60 feet)
Languages none
Skills Stealth +9
Str +4, Dex +0, Con +3, Int -5, Wis +1, Cha -2

AC 17; Fort +10; Reflex +7; Will +6;
HP 60
Speed 10 feet
Immunities bleed, fatigued, mental, poison, sleep, unconscious
Weaknesses Fire 5

Tentacle One Action +11 (+7, +3) to hit (agile, reach 10) 1d10+4 Bludgeoning

Tremorsense 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Violet Rot (poison)

Saving Throw DC 20 fortitude


Maximum Duration 6 rounds

Stage 1 1d6 poison damage plus Enfeebled 1 (1 round)

Stage 2 1d6 poison damage plus enfeebled 1 and Drained 1 (1 round)

Stage 3 2d6 poison damage plus enfeebled 1 and drained 1 (1 round)


At a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws closer-once whip-like tentacles dripping with flesh-rotting venom slither out from the fungus's cratered cap-does the terrifying truth of this carnivorous toadstool become apparent. Many amateur spelunkers have met untimely ends in the clutches of this monstrous fungus's tentacles, since violet fungi are practically synonymous with caverns on Golarion.

Anyone who has ever braved the world's caves for an extended period of time know the dangers of the deadly violet fungus. Darklands dwellers such as drow and duergars often bear the long, whip-like scars of at least one brush with this vicious plant's cruel, poison-infused tentacles. Canny subterranean trappers and scouts sometimes make use of cultivated violent fungi to catch game in the enormous caverns below the surface world. Some Darklands peoples also cultivate violet fungi as a means to defend their territory. Xulgaths in particular place violet fungi around the perimeters of their settlements as a first line of defense.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.