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Viper (BB)Creature -1


NTinyAnimal
Source Pathfinder Beginner Box
Perception +5 (low-light vision)
Languages none
Skills Acrobatics +5, Athletics +1, Stealth +5, Survival +3
Str -3, Dex +4, Con +0, Int -4, Wis +1, Cha -2

AC 15; Fort +2; Reflex +7; Will +5;
HP 8
Speed 20 feet (climb 20 feet, swim 20 feet)

Fangs One Action +8 (+4, +0) to hit (agile, finesse) 1d8-3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Slink Reaction

If a creature ends its movement adjacent to the viper or within the viper's space, the viper can use its reaction to Stride, Climb, or Swim up to 10 feet. It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.

Viper Venom (poison)

A target damaged by the viper's fangs must succeed at a DC 16 fortitude save or take 1d10 poison damage.


Each member of this family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim's heart.

Though far less of an imposing physical threat than a giant viper, a common viper poses far more danger than its size would suggest. A viper mainly hunts small mammals or lizards but will attack a humanoid it perceives as a threat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.