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Voidbracken ChuulCreature 9


RareCELargeAberrationAmphibious
Source Pathfinder #165: Eyes of Empty Death
Perception +18 (darkvision, tremorsense (imprecise) 30 feet)
Languages Aklo, Undercommon
Skills Athletics +21, Nature +16, Stealth +17, Survival +16
Str +6, Dex +4, Con +4, Int +0, Wis +3, Cha +0

AC 31; Fort +21; Reflex +18; Will +15;
HP 140
Speed 30 feet (swim 25 feet)
Immunities poison

Claw One Action +22 (+17, +12) to hit (reach 10) 2d8+12 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Constrict (Grabbed by Claws only) One Action

1d8+12 bludgeoning damage, DC 28


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Draining Venom (poison)

Saving Throw DC 28 fortitude

Maximum Duration 6 rounds

Stage 1 drained 1 (1 round)

Stage 2 drained 2 (1 round)

Mind Feeding One Action

Requirements A drained creature is grabbed by the chuul's tentacles


Effect The creature takes 3d6 mental damage.

Swamp Stride

The Voidbracken chuul ignores difficult terrain and greater difficult terrain in swamps.

Tentacle Transfer One Action

Requirements The Voidbracken chuul has a creature grabbed


Effect The chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. The creature is exposed to the chuul's draining venom when transferred into the tentacles and at the start of each of the chuul's turns if it remains grabbed by the tentacles.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.