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VoidgluttonCreature 8


RareCEMediumAberrationAir
Source Pathfinder #163: Ruins of Gauntlight
Perception +18 (darkvision)
Languages Aklo, Common
Skills Acrobatics +18, Deception +15, Intimidation +15, Occultism +18, Stealth +18
Str +0, Dex +6, Con +3, Int +6, Wis +4, Cha +3

AC 30; Fort +13; Reflex +18; Will +16;
HP 90
Speed 0 feet (fly 40 feet)
Immunities magic

Claw One Action +20 (+16, +12) to hit (agile, finesse) 4d6 Force + 1d6+2 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Glow (aura, light)

30 feet Aura


The tips of a voidglutton's fingers and its seven eyes glow, casting bright light in the area and making it visible if it was Invisible.

Consume Light Free Action (darkness, evocation, occult)

Trigger The voidglutton casts Darkness


Effect The voidglutton extinguishes its Glow as part of Casting the Spell. It becomes Invisible as long as it remains in the area of darkness. If the voidglutton uses a hostile action, its invisibility ends as soon as the hostile action is completed.

Ectoplasmic Web Trap (conjuration, occult)

A creature hit by the voidglutton's ectoplasmic web trap is Immobilized and stuck to the nearest surface until it succeeds at a DC 26 check to Escape. Ectoplasmic Web Trap can immobilize incorporeal creatures.

Fearful Strike (emotion, fear, mental, occult)

When the voidglutton damages a creature with its claw Strike, the creature must succeed at a DC 26 will save or become Frightened 1 (Frightened 2 on a critical failure).

Feed on Fear One Action (concentrate)

Frequency once per round

Requirement An enemy is affected by a fear effect or has the frightened or dying condition, and is within 25 feet of the voidglutton


Effect The voidglutton feeds on the creature's terror. It regains 3d4 Hit Points and its Glow reignites if it had been extinguished.

It cannot use Consume Light again for 1d4 rounds, as it is too glutted on fear to suppress its Glow.

Magic Immunity

A voidglutton is immune to all spells except Faerie Fire, Glitterdust, Magic Missile, Maze, and spells with the light trait.


Occult Innate Spells (DC 26, +18 to hit)

2nd Level: Darkness (At Will)


A voidglutton is a powerful type of will-o'-wisp that haunts a site where misery dwells-such as a graveyard, prison camp, or recent battlefield. A voidglutton appears as a seething sphere of glowing eyes swirling around an empty black vortex 4 feet wide. From within this vortex extend long, semi-transparent tendrils that end in seven-fingered, needled hands.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.