VolodmyraCreature 3
Source Pathfinder Kingmaker
Perception +7
Languages Common, Jotun
Skills Acrobatics +7, Athletics +9, Deception +9, Society +7, Stealth +5
Str +4, Dex +2, Con +2, Int +0, Wis +0, Cha +2
AC 18; Fort +11; Reflex +9; Will +7;
HP 48
Speed 25 feet
Greataxe +11 (+6, +1) to hit (magical, sweep) 1d12+4 Slashing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Overhand SmashRequirements Volodmyra is wielding her greataxe and is adjacent to an enemy
Effect Volodmyra raises her greataxe above her head and puts all of her might into a single attack. If the attack hits, Volodmyra deals an additional 8 points of damage and the opponent must succeed at a DC 17 fortitude save to avoid being knocked Prone.
Spinning SweepRequirements Volodmyra successfully Strikes a second enemy when making a sweep attack with her axe and is within 10 feet of a third enemy she hasn't yet attacked
Effect Volodmyra spins in a circle (Stepping 5 feet if she chooses) and makes a third attack against a foe she hasn't attacked this round. This third attack suffers only a -8 penalty to the attack roll (instead of the standard -10 on a third Strike). If it hits, Volodmyra deals an additional 2d6 points of damage from the furious impact.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.