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Vrykolakas SpawnCreature 6


NEMediumUndeadVampire
Source Pathfinder Bestiary 2
Perception +14 (darkvision)
Languages Common
Skills Acrobatics +14, Athletics +15, Stealth +14, Survival +11
Str +5, Dex +4, Con +2, Int -3, Wis +2, Cha +2

AC 24; Fort +14; Reflex +16; Will +12;
HP 99 (negative healing)
Speed 40 feet (climb 20 feet)
Immunities death effects, disease, paralyzed, poison, sleep

Fangs One Action +17 (+12, +7) to hit 2d8+8 Piercing
Claw One Action +17 (+13, +9) to hit (agile) 2d6+8 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Feral Possession (curse, divine, incapacitation, mental, necromancy, possession, animal)

Trigger The vrykolakas is reduced to 0 Hit Points, and an animal is within 100 feet


Effect Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet, which must attempt DC 24 will save. On a failure, the animal is possessed. This has the effects of the Possession spell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though remove curse works against it normally).

If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed.

A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound below) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is Paralyzed, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal.

After 1d4 days, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.

Vrykolakas Vulnerabilities

Vrykolakas all have the following vulnerabilities.

Drink Blood One Action (divine, necromancy)

Requirements The vrykolakas' last action was a successful fangs Strike


Effect The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athletics check against the creature's Fortitude DC. On a success, the creature becomes Drained 1, and the vrykolakas regains 10 HP, gaining any excess HP as temporary Hit Points.

Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

The target creature's drained condition value decreases by 1 per week.

A blood transfusion, which requires a successful DC 20 medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

Rend One Action

Claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.


Vrykolakas unleash their spawn upon the world to spread terror, plague, and suffering and to draw attention away from their masters.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.