🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

War SauropeltasCreature 12


UncommonNLargeAnimalDinosaur
Source Pathfinder #154: Siege of the Dinosaurs
Perception +23 (low-light vision)
Languages none
Skills Athletics +25
Str +7, Dex +2, Con +7, Int -4, Wis +4, Cha +0

AC 34; Fort +25; Reflex +20; Will +22;
HP 220
Speed 25 feet
Immunities olfactory

Tail One Action +24 (+19, +14) to hit (backswing, reach 10) 3d8+13 Bludgeoning
Foot One Action +24 (+19, +14) to hit 3d6+13 Bludgeoning

Buck Reaction

DC 32

Dogged Persistence Reaction

Frequency once per minute

Trigger The war sauropelta would be affected by the immobilized, paralyzed, slowed, or stunned conditions, or by an effect that would give it a penalty to its Speeds, from a source of 14th level or less


Effect The war sauropelta negates the triggering condition or effect.

Punishing Tail

A creature struck by the war sauropelta's tail must attempt a DC 32 fortitude save. On a failure, it's stunned 1; on a critical failure, it's stunned 3.

Trample Three Actions

Medium or smaller, foot, DC 32 basic reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.