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Weak Arboreal WardenCreature 3

Source Pathfinder Society Scenario #1-06: Lost on the Spirit Road
Perception +9 (low-light vision)
Languages Arboreal, Common, Senzar, Sylvan, Tien
Skills Athletics +11, Stealth +7
Str +5, Dex +1, Con +3, Int +1, Wis +3, Cha +1

AC 18 20 with shield raised; Fort +11; Reflex +7; Will +9;
HP 60
Speed 25 feet
Weaknesses Axe 5, Fire 10
Resistances Bludgeoning 5, Piercing 5

Stone Longsword One Action +11 (+6, +1) to hit (reach 10) 1d8+8 Bludgeoning
Shield Bash One Action +11 (+6, +1) to hit 1d6+8 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Axe Vulnerability

An arboreal warden takes 5 additional damage from axes.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Shield Push Two Actions

The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.