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Weak Soulbound HomunculusCreature -1


CETinyConstructSoulbound
Source Pathfinder Society Scenario #1-06: Lost on the Spirit Road
Perception +3 (darkvision)
Languages Aklo, Tien, Jotun
Skills Acrobatics +3, Stealth +3
Str -1, Dex +3, Con +0, Int +0, Wis +1, Cha -2

AC 15; Fort +0; Reflex +5; Will +1;
HP 7
Speed 15 feet (fly 40 feet)
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Jaws One Action +5 (+0, -5) to hit (finesse, magical) 1d4 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Homunculus Poison (poison)

A homunculus has one dose of poison in a reservoir in its head. It can refill this poison from its reserves with an Interact action.


Saving Throw DC 13 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison and Enfeebled 1 (1 round)



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.