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Weakened Abyssal FungiCreature 1

Source Pathfinder Society Scenario #2-01: Citadel of Corruption
Perception +5 (darkvision)
Languages Abyssal, (can't Speak Any Language)
Skills Athletics +7, Nature +6, Stealth +7
Str +1, Dex +2, Con +2, Int -2, Wis +2, Cha +0

AC 16; Fort +7; Reflex +7; Will +5;
HP 25
Speed 25 feet (climb 20 feet)
Weaknesses Coldiron 3, Good 3

Slam One Action +9 (+5, +1) to hit (agile, finesse) 1d6+2 Bludgeoning
Spore Pod One Action +7 (+2, -3) to hit (range increment 30) 1d6+1 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Spore Burst Reaction

When an abyssal fungus dies, it triggers its Spore Cloud ability immediately.

Spore Cloud Two Actions (poison)

An abyssal fungus can unleash a cloud of spores that irritates the eyes and throats of non-fungus creatures in a 15-foot emanation. Each creature must succeed at a DC 12 fortitude save or take 1d4 Persistent Poison Damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).


A creature that takes damage from an abyssal fungus' ranged spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.