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Weapon MasterCreature 13


UncommonNMediumHumanHumanoid
Source Pathfinder #166: Despair on Danger Island
Perception +23
Languages Taldane, Tien
Skills Acrobatics +23, Athletics +23, Athletics +26, Intimidation +22, Survival +24, Lore +23
Str +5, Dex +2, Con +4, Int +2, Wis +3, Cha +1

AC 33; Fort +26; Reflex +22; Will +24;
HP 250
Speed 25 feet

Katana One Action +28 (+23, +18) to hit (deadly d8, magical, two hand d10, versatile p) 3d6+11 Slashing
Sling One Action +22 (+17, +12) to hit (magical, propulsive, range increment 50, reload 1) 2d6+11 Bludgeoning

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Dueling Expertise

The weapon master deals an extra 2d10 damage to creatures that are not adjacent to any allies or other foes.

Swift Blow Two Actions (flourish)

Requirements The weapon master is not wielding a weapon.


Effect The weapon master Interacts to draw a melee weapon without triggering reactions and makes a Strike with that weapon. The target is Flat-Footed against this Strike. The weapon master deals an extra 2d8 Persistent Bleed Damage with the Strike.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.