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Web LurkerCreature 3

Source Pathfinder Bestiary
Perception +10 (darkvision, tremorsense (imprecise) 30 feet (creatures touching its web))
Languages Aklo, Spider Speak
Skills Acrobatics +9, Athletics +9, Crafting +8, Stealth +11
Str +4, Dex +4, Con +3, Int +1, Wis +3, Cha -1

AC 19; Fort +10; Reflex +11; Will +8;
HP 45
Speed 25 feet (climb 25 feet)

Fangs One Action +11 (+6, +1) to hit (poison) 1d8+6 Piercing
Claw One Action +11 (+7, +3) to hit (agile) 1d8+6 Slashing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (Imprecise) 30 feet (Creatures Touching its Web)

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Spider Speak

The web lurker can speak with spiders, with the same effects and limitations as Speak with Animals.

Spring upon Prey Reaction

Trigger A creature touches the web lurker's web while the web lurker is on it.

Requirements Initiative has not yet been rolled.

Effect The web lurker automatically notices the creature and Strides or Climbs before rolling initiative.

Web Lurker Venom (poison)

Saving Throw DC 19 fortitude

Maximum Duration 10 rounds

Stage 1 1d6 poison damage and Flat-Footed (1 round)

Stage 2 1d6 poison damage, flat-footed, and Slowed 1 (1 round)

Web Trap

A creature hit by the web lurker's web attack is immobilized and stuck to the nearest surface until it succeeds at DC 20 acrobatics check to Escape.

Web lurkers, known also as ettercaps, are ugly monsters that not only dwell within the lairs of spiders and swarms, but actively cultivate and shepherd such vermin.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.