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Web Lurker (BB)Creature 3


NEMediumAberration
Source Pathfinder Beginner Box
Perception +10 (darkvision)
Languages Spider Speak
Skills Acrobatics +9, Athletics +9, Crafting +8, Stealth +11
Str +4, Dex +4, Con +3, Int +1, Wis +3, Cha -1

AC 19; Fort +10; Reflex +11; Will +8;
HP 45
Speed 25 feet (climb 25 feet)

Fangs One Action +11 (+6, +1) to hit (poison) 1d8+6 Piercing
Claw One Action +11 (+7, +3) to hit (agile) 1d8+6 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Spider Speak

The web lurker can speak with and understand spiders.

Web Lurker Venom (poison)

A target damaged by the web lurker's fangs must succeed at a DC 19 fortitude save or take 1d12 poison damage and gain the Flat-Footed condition for 1 round.

Web Trap

A creature hit by the web lurker's web attack gets stuck to the nearest surface. It can't move until it successfully Escapes (DC 20).


Web lurkers, known also as ettercaps, are ugly monsters that not only dwell within the lairs of spiders and swarms, but actively cultivate and shepherd such vermin. Web lurkers hunt in forests, swamps, or scrubby hill lands. They construct structures from their webs high up in trees or within craggy, high canyons, and they surround their territory with traps constructed of the same webbing and natural material.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.