🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

WitheredCreature 5


NEMediumUndeadZombie
Source Pathfinder Book of the Dead
Perception +11 (darkvision)
Languages Common, Necril
Skills Athletics +14, Deception +9, Intimidation +9, Stealth +13
Str +5, Dex +4, Con +4, Int +0, Wis +2, Cha +0

AC 22; Fort +11; Reflex +13; Will +9;
HP 80 (negative healing)
Speed 35 feet
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Positive 5

Shortsword One Action +14 (+10, +6) to hit (agile, versatile s) 1d6+9 Piercing
Dagger One Action +14 (+10, +6) to hit (agile, versatile s) 1d4+9 Piercing
Fist One Action +14 (+9, +4) to hit 1d8+7 Bludgeoning
Dagger One Action +13 (+9, +5) to hit (agile, thrown 10, versatile s) 1d4+9 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Slow

A withered is permanently Slowed 1 and can't use reactions.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Sneak Attack

The withered zombie deals an additional 2d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Sudden Surge Free Action

Trigger The husk zombie's turn begins


Effect The withered has a sudden burst of speed. They are Quickened this turn and can use the extra action only to Stride or Strike. If the withered's first action this turn is a melee Strike, the target is Flat-Footed against the attack.

The withered can't use Sudden Surge for 1d4 rounds.


If a husk zombie survives for several years, their body continues to dry out, their flesh hardens, and their eyes turn into pale, glowing orbs set deep into otherwise empty sockets. Known as the withered, these zombies are cunning, capable of forming complex plans and even setting traps utilizing their less-intelligent brethren to lure the unsuspecting into deadly ambushes.


Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.