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Wolf (BB)Creature 1


NMediumAnimal
Source Pathfinder Beginner Box
Perception +7 (low-light vision)
Languages none
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +7
Str +2, Dex +4, Con +1, Int -4, Wis +2, Cha -2

AC 15; Fort +6; Reflex +9; Will +5;
HP 24
Speed 35 feet

Jaws One Action +9 (+4, -1) to hit 1d6+2 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Pack Attack

If the wolf Strikes a target that at least two of the wolf's allies could reach with a melee attack, the wolf deals 1d4 extra damage on that Strike.

Knockdown One Action

Requirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.


Effect The monster knocks the target Prone.


Wolves live and hunt in packs. Contrary to popular belief, these packs aren't led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents' pack upon reaching maturity, at which point they seek out mates of their own to form their own packs elsewhere. Wolves don't typically view humanoids as prey animals, but extraordinary circumstances can lead wolves to attack people, especially in winter months and other situations where traditional prey (such as deer and elk) are scarce. Some beings, such as powerful vampires, can call upon wolves to aid them in combat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.