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Wooly RhinocerosCreature 6


NLargeAnimal
Source Pathfinder Bestiary 2
Perception +11 (scent (imprecise) 30 feet)
Languages none
Skills Athletics +16, Survival +13
Str +6, Dex +1, Con +5, Int -4, Wis +3, Cha -1

AC 25; Fort +17; Reflex +11; Will +15; +2 status to all saves vs. cold
HP 100
Speed 35 feet

Horn One Action +16 (+11, +6) to hit (reach 10) 2d12+6 Piercing
Foot One Action +16 (+11, +6) to hit 2d8+6 Bludgeoning

Scent

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Cold Adaptation

The woolly rhinoceros treats environmental cold effects as if they were one step less extreme.

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Rhinoceros Charge Two Actions

The wooly rhinoceros Strides twice, then makes a horn Strike. As long as the wooly rhinoceros moved at least 20 feet, the Strike's damage increases to 3d12+6 piercing damage. A Medium or smaller creature struck by this attack must succeed at a DC 24 reflex save or be automatically Shoved back 5 feet and knocked Prone by the force of the blow.

Trample Three Actions

Medium or smaller, foot, DC 21 basic reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).


Even bulkier than their non-woolly cousins, these rhinoceroses have a shaggy pelt of long, thick fur and a huge crescent-shaped horn. Woolly rhinos inhabit areas of arid tundra and cold steppes, spending much of their day grazing for sustenance.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.