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Wynsal StarbornCreature 17


UniqueLGMediumHumanHumanoid
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +32
Languages Common, Dwarven, Elven, Halfling, Kelesh, Mwangi, Osiriani
Skills Lore +29, Athletics +30, Diplomacy +33, Intimidation +33, Society +29, Stealth +26, Lore +29
Str +5, Dex +1, Con +3, Int +2, Wis +3, Cha +6

AC 38; Fort +28; Reflex +26; Will +28;
HP 340
Speed 25 feet
Immunities fear effects
Resistances Mental 10

longsword One Action +32 (+27, +22) to hit (magical, versatile p) 3d8+13 Slashing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Tactical Aura (aura)

60 feet. Allies of lower level than Wynsal in the aura gain the Attack of Opportunity reaction. Allies who already have the Attack of Opportunity reaction can use it when a creature within their reach uses a concentrate action, in addition to normal triggers, and they disrupt a triggering concentrate action on a critical hit.

Demanding Orders One Action (auditory, linguistic)

Wynsal commands his allies to take action. Allies within 120 feet who hear and understand his order are quickened 1 for 1 round and can use this extra action to Stride, Strike, or Step.

Determination One Action (concentrate)

Wynsal either ends a nonpermanent condition affecting him or counteracts a nonpermanent spell affecting him (counteract level 17th, counteract check +30). This doesn't remove Hit Point damage or prevent the spell or effect from affecting others. It can't remove an ongoing affliction or conditions from a situation outside his control (such as being grappled or flanked).

Formation Attack

Wynsal deals 3d8 extra damage to any creature that's within reach of at least two of his allies.

Hampering Strike

A foe that takes damage from Wynsal's melee Strike is slowed 1 for 1 round. If it's already slowed, the value of the slowed condition increases by 1.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.