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XaeCreature 11


Unique​CN​Small​Ghost​Incorporeal​Spirit​Undead​
Source Pathfinder Kingmaker
Perception +19 (darkvision)
Languages Common, Gnomish, Sylvan
Skills Lore +22, Nature +21, Occultism +22, Stealth +22
Str -5, Dex +3, Con +2, Int +5, Wis +2, Cha +4

AC 28; Fort +19; Reflex +20; Will +19;
HP 150 (negative healing, rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, poison, precision, unconscious
Resistances All 10

Ghostly Hand One Action +21 (+17, +13) to hit (agile, finesse, magical) 2d10+12 Negative

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Site Bound

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Rejuvenation (divine, necromancy)

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Shyka's Judgement Two Actions (enchantment, mental, primal)

Xae clasps her hands together and cries out in Sylvan for Shyka to judge those who dare intrude upon the shrine-"Aid me, Shyka, so that your shrine will remain undefiled!" The seven statues around the perimeter of the room suddenly animate and hurl spectral versions of their hourglass‑headed maces into the room, filling area A3 with a whirling vortex of pale blue-and-white energy. All living creatures in area A3 must attempt a DC 30 will save. Xae cannot call upon Shyka's Judgment for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature takes 6d6 mental damage.

Failure The creature takes 12d6 mental damage and is Slowed 1 as their mind struggles with memories that seem to be from past lives that weigh the character's current actions in judgment.

Critical Failure The creature takes 18d6 mental damage and is Stunned 1 by their mental struggle with their judgmental past lives. The creature also takes 2d6 Persistent mental Damage that ends if they leave area A3.

Twist Time Two Actions (primal, transmutation)

Xae attempts a ghostly hand strike. If she hits, she inflicts damage as normal, but the target struck must also attempt a DC 30 fortitude save (the target takes a -2 penalty to this saving throw if the strike was a critical hit).


Critical Success The creature is unaffected.

Success The creature is Slowed 1 for 1 round as the rest of reality seems to speed up.

Failure The creature becomes decrepit from unnatural aging. It is Slowed 2, and as long as it has the slowed condition, it is Enfeebled 2 as well.

Critical Failure As failure, but the creature feels death knocking on the door-it is Doomed 1 as long as it remains slowed by Twist Time.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.