XotanispawnCreature 17
Source Pathfinder #149: Against the Scarlet Triad
Perception +29 (darkvision; tremorsense (imprecise) 60 feet)
Languages none
Skills Athletics +34, Stealth +31, Survival +29
Str +9, Dex +6, Con +8, Int -5, Wis +4, Cha +5
AC 40; Fort +31; Reflex +29; Will +23;
HP 340
Speed 40 feet (burrow 40 feet, climb 40 feet)
Immunities chaotic, evil, fire
Weaknesses Cold 20
Jaws +30 (+25, +20) to hit (reach 10) 4d8+9 Piercing
Claw +30 (+26, +22) to hit (agile, reach 10) 4d6+9 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
TremorsenseTremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Light BlindnessWhen first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Explosion (fire)When a Xotanispawn dies, it explodes, dealing 15d8 fire damage to creatures in a 30-foot emanation (DC 39 basic reflex save).
Frightful Presence (aura, emotion, fear, mental)60 feet Aura, DC 36 will save
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Internal Furnace (fire)Trigger A creature adjacent to the Xotanispawn touches it or hits it with a physical attack
Effect The triggering creature takes 5d8 Persistent Fire Damage (DC 37 reflex save to negate).
Breath Weapon (arcane, evocation, fire)The Xotanispawn sprays a 60-foot cone of magma that deals 10d10 fire damage and 2d6 Persistent Fire Damage to all creatures in the area (DC 39 basic reflex save).
The Xotanispawn can't use its Breath Weapon again for 1d4 rounds.
Heat SurgeWhen the Xotanispawn critically hits, its body surges with heat, increasing the damage of its Internal Furnace to 10d8 Persistent Fire Damage until the start of its next turn.
GrabRequirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.
Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FireEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.