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Yeast OozeCreature 2

Source Punks in a Powder Keg
Perception +6 (motion sense 60 feet, no vision)
Languages none
Skills Athletics +7
Str +3, Dex -2, Con +2, Int -5, Wis -1, Cha -5

AC 12; Fort +10; Reflex +3; Will +6;
HP 60
Speed 20 feet (swim 20 feet)
Immunities acid, critical hits, mental, precision, unconscious, visual
Weaknesses Bludgeoning 5, Cold 5
Resistances Slashing 5, Piercing 5

Pseudopod One Action +9 (+4, -1) to hit 1d8+3 Bludgeoning

Motion Sense 60 feet

A yeast ooze can sense nearby creatures through vibration and air or water movement.

Monstrous Yeast (contact, disease)

Whenever a creature infected with monstrous yeast takes cold damage, they can make a new saving throw with a +2 circumstance bonus. Failure doesn't advance the disease

Saving Throw DC 16 fortitude

Onset 1 round

Stage 1 Flat-Footed (1 hour)

Stage 2 Enfeebled 1 and flat-footed (1 hour)

Stage 3 Enfeebled 2 and flat-footed (1 day)

Urban pollution breeds all kinds of new and interesting ooze creatures.

Wild yeast and alchemy combine to form this monstrous frothing ooze.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.