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YgrikCreature 2


UniqueLESmallHumanoidKobold
Source Pathfinder Adventure: Crown of the Kobold King
Perception +7 (darkvision)
Languages Common, Draconic
Skills Acrobatics +7, Crafting +6, Intimidation +8, Stealth +7, Survival +5
Str +1, Dex +4, Con +2, Int +0, Wis +1, Cha +2

AC 17; Fort +8; Reflex +10; Will +5;
HP 30
Speed 25 feet

Flying Talon One Action +11 (+7, +3) to hit (agile, finesse, ranged trip, tethered, trip) 1d4+3 Piercing
Flying Talon One Action +11 (+7, +3) to hit (agile, ranged trip, tethered, thrown 10, trip) 1d4+3 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Intimidating Retreat One Action

Requirements Ygrik is adjacent to at least one enemy and at least one ally;

Effect Ygrik commands an adjacent ally to fight harder and threatens dire punishment if the ally fails to obey; that ally gains a +1 circumstance bonus to its next melee Strike attack roll, as long as that attack is made before the start of Ygrik's next turn. Ygrik then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy.

Sneak Attack

Ygrik deals an additional 1d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Kobold

A creature with this trait is a member of the kobold ancestry.