Yniesse ZenderholmCreature 7
Source Pathfinder Adventure: Shadows at Sundown
Perception +16
Languages Common, Infernal
Skills Athletics +17, Crafting +12, Intimidation +14, Religion +12
Str +4, Dex +0, Con +4, Int +1, Wis +3, Cha +1
AC 25; Fort +17; Reflex +11; Will +14;
HP 120
Speed 20 feet
Longsword +18 (+13, +8) to hit (versatile p) 1d8+7 Slashing
Shortbow +11 (+6, +1) to hit (deadly d10, propulsive, range increment 60, reload 0) 1d6+6 Piercing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Shield BlockTrigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Erinyes FuryRequirements The Erinyes Company agent is suffering from persistent damage
Effect The agent makes a Strike. If it hits, it deals an additional 1d6 points of persistent damage; the type of this extra damage is the same as the persistent damage from which they're suffering. The agent can choose to instead have this persistent damage be lawful or evil damage. This counts as two attacks when calculating their multiple attack penalty.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.