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Zhang YongCreature 14


UniqueLNMediumHalfOrcHumanHumanoidOrc
Source Pathfinder Blog
Perception +23 (Low-light vision)
Languages Common, Necril, Tien, Undercommon
Skills Acrobatics +28, Athletics +23, Diplomacy +20, Lore +23, Medicine +23, Occultism +23, Religion +25, Society +19
Str +4, Dex +8, Con +5, Int +3, Wis +5, Cha +2

AC 37; Fort +25; Reflex +29; Will +22;
HP 251
Speed 45 feet
Weaknesses Mental 10

Soul Strike One Action +23 (+19, +15) to hit (agile, finesse, nonlethal, unarmed) 1d6 Lawful + 2d8+14 Bludgeoning
Greater Ghost Charge One Action +23 (+18, +13) to hit (splash, thrown 10) 3d8 Positive

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Grit Teeth Reaction (mental, emotion)

Zhang Yong fails or critically fails a saving throw against an enchantment or fear effect Effect Zhang Yong succeeds on the saving throw instead and takes 2d6 mental damage. If he critically failed on the triggering saving throw, he also takes 2d6 Persistent Mental Damage and cannot use this ability again while taking persistent mental damage.

Disrupting Strikes One Action

Zhang Yong calls forth positive energy from within to help him destroy undead. His weapons and unarmed Strikes gain the effects of a greater disrupting property rune until the start of his next turn.


A Greater Disrupting weapon pulses with positive energy, dealing an extra 2d6 positive damage to undead On a critical hit, instead of being enfeebled 1, the undead creature must attempt a fortitude save with the following effects. This is an incapacitation effect.


Critical Success It's Enfeebled 1 until the end of your next turn.

Success It's Enfeebled 2 until the end of your next turn.

Failure It's Enfeebled 3 until the end of your next turn.

Critical Failure It's destroyed.

Reach Beyond

Zhang Yong has learned to move his spiritual energy past himself to attack spirits where others can't. He can make melee Strikes against incorporeal creatures that are inside solid objects as long as the object is within his reach. An incorporeal creature inside of a solid object is hidden, requiring him to succeed at a DC 11 flat check when he targets it. He can spend an action, which has the concentrate trait, to focus on a creature inside of a solid object. If he does, the next melee Strike he makes this turn requires him to succeed at only a DC 6 flat check to affect the creature.

Soul Dance Stance One Action

Zhang Yong begins a stance that aligns him with the River of Souls and he can make soul strike attacks that seem almost incorporeal. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. Soul Strikes treat cover against living and incorporeal undead targets as degree less severe (greater cover becomes standard cover, standard cover becomes lesser cover, and lesser cover is ignored).



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

HalfOrc

A creature with this trait is part human and part orc. An ability with this trait can be used or selected only by half-orcs.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. A weapon with this trait is a weapon which orcs craft and use.