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Zintaya CalbiesteCreature 14


RareNEMediumAberrationElfHumanoid
Source Pathfinder Adventure: Night of the Gray Death
Perception +26 (low-light vision)
Languages Common, Elven
Skills Acrobatics +25, Athletics +26, Deception +25, Intimidation +25, Society +22, Stealth +27
Str +4, Dex +5, Con +2, Int +0, Wis +4, Cha +3

AC 36; Fort +22; Reflex +27; Will +26;
HP 255
Speed 30 feet

Kukri One Action +29 (+25, +21) to hit (agile, finesse, trip) 2d6+8 Slashing
Hand Crossbow One Action +29 (+24, +19) to hit (range increment 60, reload 1) 2d6+4 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Anonymity

The Gray Gardener assassin has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity.

Gardener's Resolve Reaction

Trigger The Gray Gardener assassin rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait Requirements The Gray Gardener assassin's features are obscured by a mask or hood


Effect The Gray Gardener assassin takes 3d8 mental damage, and the saving throw is a success.

Instant Opening One Action (concentrate)

The Gray Gardener assassin distracts a creature within 30 feet, using a few choice words or gestures. The creature is Flat-Footed against the assassin's attacks until the end of the assassin's next turn. Depending on the distraction, this action gains either the auditory or the visual trait.

Mark for Death Three Actions

The Gray Gardener assassin designates a single creature they can see and hear as their mark. This effect lasts until the mark dies or the assassin uses Mark for Death again. The assassin gains a +2 circumstance bonus to Perception checks to Seek the mark and on Deception checks to Feint against the mark. The assassin's melee and ranged Strikes gain the deadly d8 weapon traits when attacking the mark.

Poison Weapon One Action (manipulate)

Requirements The Gray Gardener assassin is wielding a piercing or slashing weapon and has a free hand


Effect The assassin applies a poison to the weapon.

Quick Draw One Action

The Gray Gardener assassin Interacts to draw a weapon and then Strikes with that weapon.

Sneak Attack

The Gray Gardener assassin deals an additional 6d6 precision damage precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Flat-Footed to the Gray Gardener assassin.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.