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Zombie Brute (PFS 1-18)Creature 2

Source Pathfinder Society Scenario #1-18: Lodge of the Living God
Perception +4 (darkvision)
Languages none
Skills Athletics +9
Str +5, Dex -3, Con +4, Int -5, Wis +0, Cha -2

AC 15; Fort +10; Reflex +3; Will +6;
HP 70 (negative healing)
Speed 25 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Positive 10, Slashing 10

Fist One Action +11 (+6, +1) to hit (reach 10) 1d12+5 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.


A zombie is permanently Slowed 1 and can't use reactions.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Rotting Aura (aura, disease, necromancy)

10 feet Aura

The zombie emits an aura of rot and disease that causes wounds to fester and turn sour.

Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes 1d6 damage as its wounds fester. Creatures that take a critical hit from the zombie also take this damage immediately.

Improved Push 5 feet Free Action

The monster can use Push as a free action triggered by a hit with its initial attack.

Necromantic augmentations have granted this zombie increased size and power.

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.