Zombie DragonCreature 9
Source Pathfinder Bestiary 3
Perception +16 (darkvision)
Languages none
Skills Acrobatics +16, Athletics +19
Str +6, Dex +3, Con +4, Int -5, Wis +3, Cha -2
AC 27; Fort +19; Reflex +18; Will +16;
HP 210 (negative healing)
Speed 30 feet (fly 50 feet)
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Positive 10, Slashing 10
Upper Jaw +21 (+16, +11) to hit (reach 15) 2d10+12 Piercing
Claw +21 (+17, +13) to hit (agile, reach 10) 2d8+12 Slashing
Tail +19 (+14, +9) to hit (reach 20) 2d6+10 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
SlowThe zombie dragon is permanently Slowed 1 and can't use reactions.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Breath WeaponThe zombie dragon breathes a wave of fetid viscera that deals 5d6 bludgeoning damage and 5d6 poison damage (DC 28 basic reflex save). A creature that critically fails is also Sickened 2.
The zombie dragon can't use Breath Weapon again for 1d4 rounds.
The rotted husk of a once great dragon, this abomination has lost all its former splendor, but none of the ferocity. Its patchy, rotted wings don't generate enough lift to keep it aloft, but the foul necromantic energies animating it still allow it to fly, albeit slowly.
Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.