Zombie HoundCreature -1
Source Pathfinder #181: Zombie Feast
Perception +1 (darkvision)
Languages none
Skills Athletics +5
Str +2, Dex -1, Con +2, Int -5, Wis +0, Cha -2
AC 13; Fort +5; Reflex +0; Will +3;
HP 18 (negative healing)
Speed 25 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Positive 5, Slashing 5
Jaws +6 (+1, -4) to hit 1d4+3 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
SlowA zombie is permanently Slowed 1 and can't use reactions.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Flesh TearerThe zombie hound's Strikes deal 1d4 extra damage to Prone creatures.
KnockdownRequirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.
Effect The monster knocks the target Prone.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.