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Zombie MegalocerosCreature 4


UniqueNELargeMindlessUndeadZombie
Source Pathfinder #176: Lost Mammoth Valley
Perception +10 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +13, Survival +10
Str +5, Dex +3, Con +5, Int -4, Wis +2, Cha +0

AC 21; Fort +13; Reflex +11; Will +8;
HP 100 (negative healing)
Speed 50 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Positive 10, Slashing 10

Antlers One Action +13 (+8, +3) to hit (deadly d8) 2d6+7 Piercing
Hoof One Action +13 (+8, +3) to hit 2d4+7 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Slow

A zombie is permanently Slowed 1 and can't use reactions.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Furious Charge Two Actions

The megaloceros Strides twice and makes a hoof Strike after either Stride. If the Strike hits, the megaloceros deals an additional 2d4 bludgeoning damage.


The megaloceros is similar in form to the elk, but far superior in size. The average male's antlers weigh nearly 100 pounds and can be wider than his body is long. Megaloceroses stand up to 9 feet tall, weigh 1,500 pounds, and grow antlers over 12 feet wide.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.