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Zuntishan GuardCreature 6


UncommonNGMediumHumanHumanoid
Source Pathfinder #183: Field of Maidens
Perception +15
Languages Drooni
Skills Athletics +14, Diplomacy +11, Religion +13, Survival +13
Str +4, Dex +2, Con +2, Int +0, Wis +3, Cha +1

AC 22; Fort +14; Reflex +12; Will +15;
HP 120
Speed 25 feet

Kukri One Action +17 (+13, +9) to hit (agile, finesse, trip) 1d6+8 Slashing
Composite Shortbow One Action +17 (+12, +7) to hit (deadly d10, propulsive, range increment 60, reload 0) 1d6+4 Piercing

Warded Ground One Action (stance)

The guard designates a 10-foot radius area within 30 feet as a protected zone. The guard's Strikes against targets in the protected zone deal an additional 2d6 precision damage.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.