Zuntishan GuardCreature 6
Source Pathfinder #183: Field of Maidens
Perception +15
Languages Drooni
Skills Athletics +14, Diplomacy +11, Religion +13, Survival +13
Str +4, Dex +2, Con +2, Int +0, Wis +3, Cha +1
AC 22; Fort +14; Reflex +12; Will +15;
HP 120
Speed 25 feet
Kukri +17 (+13, +9) to hit (agile, finesse, trip) 1d6+8 Slashing
Composite Shortbow +17 (+12, +7) to hit (deadly d10, propulsive, range increment 60, reload 0) 1d6+4 Piercing
Warded Ground (stance)
The guard designates a 10-foot radius area within 30 feet as a protected zone. The guard's Strikes against targets in the protected zone deal an additional 2d6 precision damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.