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AddlebrainConsumable 7


RareAlchemicalConsumableInhaledPoison
Source Pathfinder #147: Tomorrow Must Burn
Price 58 gp
Weight light

Certain Scarlet Triad poisoners use toxins like addlebrain to keep captured prisoners docile and compliant for short periods of time until they can be properly shackled and imprisoned. Addlebrain is distilled from a hallucinogenic lichen that can often be found growing in the sewers below particularly large cities like Katapesh.

Once soaked in special reagents and then dried, a dose of addlebrain must be either lit with flame or tossed into a fire to activate, whereupon it unleashes a cloud of toxin as normal for an inhaled poison.


Activate One Action Interact (Inhaled)

Saving Throw DC 25 fortitude

Onset 1 minute

Maximum Duration 1 day

Stage 1 Enfeebled 1 and Stupefied 1 (10 minutes)

Stage 2 Enfeebled 2 and stupefied 2 (1 hour)

Stage 3 Fatigued, enfeebled 4, and stupefied 4 (1 day)

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Inhaled

This poison is delivered when breathed in.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.