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Aeon Stone (Pale Orange Rhomboid)Equipment 19


UncommonInvestedMagicalTransmutation
Source Pathfinder Core Rulebook
Price 40,000 gp
Weight negligible

The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone.

You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body.

As long as your body is still intact, you are no longer dead- you are restored to 1 HP with the Doomed 3 and Wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day.

The resonant power allows you to wait more than an hour to return to your body with the aeon stone; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.