🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Antiplague (Major)Consumable 14


AlchemicalConsumableElixirHealing
Source Pathfinder Core Rulebook
Price 675 gp
Weight light

Activate One Action Interact

Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain a +4 item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression.

When you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.

Effect: Antiplague (Major)

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Elixir

Elixirs are alchemical liquids that are used by drinking them.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.