Arctic Vigor (Greater)Equipment 15
Source Pathfinder Lost Omens: The Grand Bazaar
Price 6,000 gp
Weight negligible
This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold. While exposed to incredible cold, you only take minor cold damage every hour, instead of moderate cold damage every minute. You ignore the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to normal difficult terrain).
Activate command
Frequency once per day
Effect You call forth a blast of polar wind in your choice of a 10-foot burst, 15-foot burst, or 20-foot burst within a range of 60 feet that deals 12d6 cold damage. All creatures in the area must attempt a DC 27 basic fortitude save.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
InvestedA character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
TattooA tattoo is a type of item that is drawn or cut into a creature's skin and usually takes the form of images or symbols.