Blue Dragon's Breath Potion (Young)Consumable 7
Source Pathfinder Core Rulebook
Price 70 gp
Weight light
This liquid contains blood from a blue dragon. For 1 hour after you imbibe the concoction, you can unleash a blue dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion.
Exhaling dragon breath uses a single action. You create a 30-foot line of electricity which deals 4d6 electricity damage. All creatures in the area must attempt a DC 23 basic reflex save.
After you use the breath weapon, you can't do so again for 1d4 rounds.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
PotionA potion is a magical liquid activated when you drink it.