Boots of Elvenkind (Greater)Equipment 11
Source Pathfinder Core Rulebook
Price 1,250 gp
Weight light
These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +2 item bonus to Acrobatics checks.
Activate envision
Frequency once per hour
Effect Until the end of your turn, you ignore difficult terrain when moving on the ground. If you're wearing a Cloak of Elvenkind, you also gain a +5-foot status bonus to your land Speed until the end of your turn, and greater boots of elvenkind constantly grant the effects of Pass Without Trace (DC 30) in forest environments.
Effect: Boots of Elvenkind
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestedA character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.