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BullhookEquipment 3


UncommonEnchantmentMagical
Source Pathfinder #152: Legacy of the Lost God
Price 55 gp
Weight 1 bulk

A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct animals in training or in performing their tasks. A bullhook grants you a +2 item bonus to Nature checks to Command an Animal while you are holding it.

Activate Two Actions command, Interact

Frequency once per day


Effect You wave the bullhook to produce the effects of a first level Command spell (DC 18). This spell loses the linguistic trait and can target only animals.

Craft Requirements Supply a casting of command of the appropriate level.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.