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Clandestine Cloak (Greater)Equipment 10


UncommonIllusionInvestedMagical
Source Pathfinder Core Rulebook
Price 900 gp
Weight light

When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +2 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a -1 item penalty to Diplomacy and Intimidation checks.

Effect: Clandestine Cloak (Greater)


Activate Two Actions envision, Interact

Frequency once per day


Effect You pull the cloak's hood up and gain the benefits of a 5th-level Nondetection for 8 hours or until you pull the hood back down, whichever comes first.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.