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Clockwork CloakEquipment 18


UncommonClockworkInvestedMagical
Source Pathfinder #161: Belly of the Black Whale
Price 20,000 gp
Weight light

Paper-thin interlocking gears and winding cogs make up this bronze cloak.


Activate Reaction Interact

Frequency once per day

Trigger You're struck by a melee attack with a held weapon


Effect You deflect the blow and attempt to catch the weapon in the cloak's gears. Make an Athletics check to Disarm the weapon.


Activate Two Actions Interact


Effect You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't need to eat, drink, or sleep. You remain aware of your surroundings but take a -4 penalty to Perception checks. You can stay in standby mode indefinitely, although your body ages normally. You can leave standby mode as a Free Action. If you do so to initiate combat, you gain a +2 item bonus to your initiative roll.

Effect: Clockwork Cloak

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Clockwork

Clockworks are intricate, complex constructs that can be programmed to perform specific functions.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.