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Cold Comfort (Greater)Consumable 15


UncommonAlchemicalColdConsumable
Source Pathfinder Lost Omens: The Grand Bazaar
Price 1,300 gp
Weight light

Activate One Action Interact

Duration Ice created by the pellets lasts for 3 hours or until broken.


The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 20-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 34 reflex save. On a failure, the creature takes 4d6 cold damage and is Immobilized for 1 minute or until it Escapes (DC 31) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Huge Creature, up to two Large creatures or up to eight Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 acrobatics check to Balance.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.