Daylight VaporConsumable 13
Source Pathfinder #160: Assault on Hunting Lodge Seven
Price 500 gp
Weight light
Activate Interact
This heavier-than-air mist emits a soft glow. While this poison lasts, it causes its victims to shine from within with agonizing, brilliant radiance. This effect has the light trait (although the poison itself doesn't, so only the light effect can be counteracted by darkness effects). The Sickened condition from daylight vapor can't be removed while the poison lasts, and when the victim enters an area of magical darkness, the poison attempts to counteract the darkness with a counteract modifier of +21. If the poison fails, it can't attempt to counteract the same darkness again.
Saving Throw DC 31 fortitude
Onset 1 round
Maximum Duration 6 rounds
Stage 1 4d6 poison damage and sickened 1 (1 round)
Stage 2 6d6 poison damage and sickened 2 (1 round)
Stage 3 10d6 poison damage and sickened 3 (1 round)
Craft Requirements Supply one casting of Sunburst.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
InhaledThis poison is delivered when breathed in.
PoisonAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.