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Demon DustConsumable 6


UncommonAlchemicalConsumableDrugInhaledPoison
Source Pathfinder Lost Omens: Absalom, City of Lost Omens
Price 45 gp
Weight negligible

Activate One Action Interact


The save for addiction to demon dust is DC 24 fortitude, and the addiction has the virulent trait.

Saving Throw DC 20 fortitude

Maximum Duration 8 hours

Stage 1 +2 item bonus to Athletics checks and treat up to 4 Bulk as being negligible in weight (1 minute)

Effect: Demon Dust (Stage 1)

Stage 2 +2 item bonus to Athletics checks, treat up to 4 Bulk as being negligible in weight, and Stupefied 1 (1 hour)

Effect: Demon Dust (Stage 2)

Stage 3 stupefied 1 (1 hour)

Stage 4 Stupefied 2 (1 hour)

Stage 5 stupefied 2 and all memories made since you were first exposed to this dose of demon dust become hazy and vague (1 hour)

Stage 6 stupefied 2 and all memories made in the previous 24 hours become hazy and vague (1 hour)

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Drug

An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.

Inhaled

This poison is delivered when breathed in.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.