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Disrupting (Greater)Equipment 14


UncommonMagicalNecromancyIncapacitation
Source Pathfinder Core Rulebook
Price 4,300 gp
Weight negligible

A disrupting weapon pulses with positive energy, dealing an extra 2d6 positive damage to undead. On a critical hit, the undead creature must attempt a DC 34 fortitude save with the following effects. This is an incapacitation effect.


Critical Success It's Enfeebled 1 until the end of your next turn.

Success It's Enfeebled 2 until the end of your next turn.

Failure It's Enfeebled 3 until the end of your next turn.

Critical Failure It's destroyed.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.