Ebon MarionetteEquipment 11
Source Pathfinder #183: Field of Maidens
Price 1,250 gp
Weight 1 bulk
This puppet is carved out of ebony wood and affixed to violet strings for easy manipulation.
Activate envision, Interact
Frequency once per day
Effect When you Activate the ebon marionette while envisioning a specific creature within 40 feet, you can force the creature to mimic a single action you make with the puppet. You might command the creature to throw down its weapon, run away, or attack an ally. Whenever you issue a command, the creature must succeed at a DC 28 will save or be forced to follow the command as its first action on its next turn. If you command it to do something that takes more than 1 action, it accomplishes only as much as it can with 1 action. You can Sustain the Activation for up to 1 minute; each time you do, you give the target another command by manipulating the marionette, and the target makes another Will save. If the target succeeds at its save, the effect ends. Sustaining the Activation has no effect if the creature already has a command, so you can't dictate more than one of its actions per turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EnchantmentEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.