Energy Robe of ElectricityEquipment 10
Source Pathfinder Lost Omens: The Grand Bazaar
Price 900 gp
Weight light
This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. You gain resistance 5 to electricity.
Activate command, Interact
Frequency once per day
Effect You speak a command word, and the embroidered threads in the robe glow vividly. You gain a fly Speed equal to your Speed for 1 minute.
Effect: Energy Robe of Electricity
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestedA character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.