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Engulfing SnareConsumable 14


ConsumableMechanicalSnareTrap
Source Pathfinder Advanced Player's Guide
Price 900 gp
Weight negligible

You arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 9d8 piercing damage to the first creature to enter this square; that creature must attempt a DC 31 reflex save.


Critical Success The creature is unaffected.

Success The creature is knocked aside by the snare's deployment, taking half damage, and is Flat-Footed until the end of its next turn.

Failure The creature is captured by the cage, taking full damage and falling Prone. It is Immobilized while it remains within the cage. It can get free by Escaping (DC 31) or by destroying the cage (Hardness 5, HP 30, object immunities).

Critical Failure As failure, but the creature takes double damage.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Mechanical

A hazard with this trait is a constructed physical object.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.